In my opinion, Dungeons and Dragons (D&D) is one of the greatest games ever invented. I’ve been a fan for years, and I’m always happy when people are interested in joining the hobby. The board game community is unique and a great group, but it can be intimidating to start with. There are a few dozen different guides and reference books for Dungeons and Dragons. You have two core subjects, guides with additional information, optional rules, and pre-written adventures! With all the different Dungeons and Dragons books, it can be hard to know where to start.
Fortunately D&D is a hobby that doesn’t need much for it. If you have dice, and a character sheet, you’re good to go! All of the reference books below and the information in them are readily available on the Internet. But if you’re interested in owning physical copies, or even just learning how to target your search for information, these books will be your guide (literally)!
The list begins with the top D&D books and makes its way to some of the best, newest and most unique adventure and rewards information. Find more information about Start a D&D club here!
Essential D&D Books
While some might argue that the most important book is Dungeons Master’s Guide (DMG), most people who get into D&D usually start out as gamers. In addition, even if you are a DM, this book will be the most important for players. It contains everything from details about how to build your characters, to spells, to general rules of the game. It also has a great section to help those who are new to role playing games. A treasure trove of information, if you are new to the game, this should be your first stop 100%.
DMG is a one-stop shop for everything about how to play the game. It contains rules, tips and tricks on how to help your players and useful additional information. If you need to give your players a magical item, make a judgment about the cost of something, or learn how to build a combat encounter, this is where you should go. If you’re going to be a DM for the first time or a hundred times, you’ll want this book to be in your toolkit.
Useful D&D reference books
I often joke that this is the real DM’s guide. It’s exactly what it sounds like: a guide full of monsters. This beautiful guide with really horrifying cover contains statistical blocks for almost all classic D&D monsters. This is a much more useful book for direct messages; However, it is very fun to look at, and gives you an insight into what you might get if you were a new player.
Tasha cauldron for everything Full of good, everything! There is a lot of extra stuff here like spells, subclasses, feats, and optional extras for applicable classes. This book is by no means required content to play the game, but it is a great way to add some flavor to the game. Tasha also adds some completely new character creation options.
This is it tashaHis predecessor is in the same vein. This book contains many different bonus materials that add a lot to the player’s experience. On top of the new spells and subclasses, there are also new things for the DM. Xanathar gives great tips on traps, maps, and layover activities to help prepare for your DM session. Perhaps most exciting is that Xanathar himself pops up to add a few notes and notes about what he’s seen across worlds.
Fun Books Dungeons & Dragons
If you’ve ever looked at D&D and thought “I wish there were more technology” this is the book for you. Wonderful and unique place Eberron is a great adventure to explore. In addition, it introduced the first additional category of player options: the Manufacturer. It also added a fully automated player-to-play racing called Warforged. Even if you are not interested in the technical side, there is something here for everyone.
The latest addition to the D&D 5e canon. Everything here takes place in something called The Astral Plane, which is basically a magical outer space. Full of adventures, giant hamsters and impossible locations, Spielgamer A great addition to the wonderful world of D&D. Based on the old 3rd addon setup, Spielgamer Updated and ready to bring to your table.
There are dozens of reference books and settings to explore, but this should give you a good place to start. Dungeons and Dragons is one of the best games out there, together Mental health benefitsAnd I’m so excited for you!