Meta’s VR project will finally have legs – literally | dead

A year after changing its name, the company was formerly known as Facebook She revealed her plans to give the metaverse legs — literally.

Mark Zuckerberg’s VR project gets a slew of extras including a $1,499 (£1,356) ‘professional’ headset, integration with Microsoft Office and sitcom The Office, and yes, mobile accessories.

Legs join shoulders and knees, though not toes, as part of the upcoming visual overhaul of avatars in deadZuckerberg unveils Horizon’s virtual worlds. Currently, other users are simply hovering slightly above the ground, with the heads, arms and torso appearing in cartoonish style but the bodies ending at the waist. As a result, legs are “perhaps the most requested feature in our roadmap,” CEO and Co-Founder said. “But seriously, legs are tough, which is why other VR systems don’t have them either.”

The company’s systems will now attempt to guess the position of users’ legs and feet using a number of inputs, from live visual tracking using front-facing cameras to more advanced attempts to predict their movement simply by movement of the head and hands, based on human anatomy models.

Legs are coming soon! Are you excited? 🎉 pic.twitter.com/SB6qSepKm4

— Meta Horizon (@MetaHorizon) October 11, 2022

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The mockery of Horizon’s avatar has infuriated Zuckerberg in the past. In August, a Facebook founder’s post of his glass-eyed character posing in front of a virtual Eiffel Tower went viral on social media, with people mocking the mysterious, soulless appearance of the virtual world. as a response, Submit your submission For a more realistic version of his virtual face a few days later. “I know the photo I posted earlier this week was very basic – it was taken very quickly to celebrate the launch,” he said. “The graphics in Horizon are capable of so much more.”

While legs were perhaps the most requested feature, the star of Meta’s Connect event was the Quest Pro headset, a new business-focused device that will retail for $1,499 and push what’s possible in virtual reality forward. The headset introduces two major new features to the Meta VR range: eye tracking and “crossing” mixed reality.

The former uses small cameras installed inside the headset to track where the user is looking in the virtual world. This allows developers to deliver experiences that respond to user interest, from virtual characters that interact with looking at them to interfaces that can be activated with a glance. But it also allows for entirely new levels of monitoring, as advertisers will likely be able to assess who exactly considered promotions for how long.

The Transient Mixed Reality Experience attempts to offer a similar experience to devices like the Magic Leap and Microsoft’s HoloLens AR glasses, providing a virtual experience above the real world. But instead of trying out 3D lenses like these two devices do, the Quest Pro uses high-resolution front cameras to simply record the real world and then project it onto indoor screens. This shifts the challenge of display technology into computing speed, as the device needs to be able to process and display live footage quickly enough that there are no lags, or users may get horrible motion sickness.

Both features aren’t cheap, and Zuckerberg has indicated that the Quest Pro will sell at a loss despite costing $1,100 more than the mainstream Quest 2 headset. “The strategy in general is not to make money on hardware,” he said He told The Verge tech websitealthough “there are a lot of different ways to basically do accounting for this”.

But Pro Market is for professional users. “If I could give all of our engineers a device and make them 3% more productive, I’d give them a $1,500 device for sure,” he added. To that end, the company has announced new deals with partners including NBC, which will bring experiences based on The Office sitcom to the platform, as well as Microsoft, a version of Office, Teams, and even Xbox Game Pass for the Quest platform.

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