42 Squadron will include flight, artificial intelligence and Mobyglass

for the first time in several years, Imperium Cloud Games I decided to share more in-depth details about 42 . squadron in the latest CitizenCon . event which was broadcast live yesterday. During a lengthy interview, Chris Roberts and the game director behind Squadron 42 revealed several new mechanics for the game that are coming Star Citizen like that.

During CitizenCon 2952, Cloud Imperium Games officially revealed a new flight system that will be coming to Star Citizen in Alpha 4.X. The new flight system will be divided into two different parts. SCM or standard control mode will mostly be used in combat and QCM or quantum control mode will be used for traversal. Currently, one of the main problems with Star Citizen is the fact that ships feel much faster than they should be in combat situations, which makes it really difficult to target enemies, especially if you use rail guns instead of missiles. A new flight system is coming to address this very problem.


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With the new system, when you’re in SCM mode, your ship will be slower, but you’ll have better control over it, and you can maneuver it more easily. SCM mode will allow players to access all the combat-related abilities of their ships, including missiles, guns, bombs, and shields. On the other hand, when you switch to QCM mode, it increases your speed and unlocks a new boost system called Quantum Boost. While quantum travel will remain a major feature in ships for long voyages, Quantum Boost will be an upgraded version of the current boost in ships that will provide high speed for a short period of time. Quantum Boost will have a charging bar, and it will last for less than 30 seconds. With Quantum Boost, you can point your ship anywhere and activate the boost instantly, allowing fast travel to a point perhaps tens of thousands of kilometers away. This is also an ideal way to escape from a combat situation, rather than trying to use normal quantum travel which needs to be buffered and then locked to the target, which is a time consuming process.

However, there is a significant risk in switching to QCM mode. When you turn on QCM mode, all combat related options will be disabled. You will even lose your armor. The developers call it the risk/reward system between modes. This will always challenge you to survive and fight to the end, or turn off your combat mode and run away.

Turning to an AI system, Chris Roberts explained that the current horrific state of AI in Star Citizen is the result of an outdated development system that is currently unable to upgrade. The CEO of Cloud Imperium Games has stated that this will never be the case with Squadron 42, as they are building everything from the ground up for this game in the case of the UI.

According to the game director, the AI ​​in Squadron 42 will work on a systemic basis, which means that enemies will have their own logic, and will decide based on that logic, rather than following a single written path.

In an example shown from 42 Squadron AI behavior, we saw two enemy soldiers who saw the player move behind a chest for a fraction of the time. This makes enemies suspect and search the area. On their way, they search every corner and check every interactable item, sharing this information with each other preventing them from doing something similar or checking the same corner twice.

According to the developers, this is a systematic behavior, and it works in every different location and situation, which is why it is so much better than the written AI system.

Finally, we also got to see a new version of MobiGlass for Squadron 42 that includes a clearer view of messages, logs, tasks and character parameters. Chris Roberts revealed that this version of MobiGlass is an army-focused version that will be used in the Squadron 42, but an extended version of Star Citizen is also being produced that covers more areas. One cool part that the developers didn’t mention, but that viewers spotted during the broadcast, was the ability to remotely retrieve a ship, which isn’t explained, but could be a revolutionary feature in Squadron 42 and Star Citizen.

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